Whoopsies! Fixed some broken ui logic from first llmath merge.
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@@ -1049,7 +1049,7 @@ void LLHUDText::updateAll()
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{
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continue;
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}
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if (src_textp->mSoftScreenRect.contains(dst_textp->mSoftScreenRect))
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if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
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{
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LLRectf intersect_rect = src_textp->mSoftScreenRect;
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intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
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