Whoopsies! Fixed some broken ui logic from first llmath merge.
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@@ -1355,7 +1355,7 @@ void LLView::draw()
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{
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// Only draw views that are within the root view
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localRectToScreen(viewp->getRect(),&screenRect);
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if ( rootRect.contains(screenRect) )
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if ( rootRect.overlaps(screenRect) )
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{
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glMatrixMode(GL_MODELVIEW);
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LLUI::pushMatrix();
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