Use proper symbol names
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@@ -1403,13 +1403,13 @@ void LLGLManager::initExtensions()
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glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib3fv");
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glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib3s");
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glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib3sv");
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glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nbv");
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glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Niv");
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glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nsv");
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glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nub");
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glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nubv");
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glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nuiv");
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glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nusv");
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glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nbv");
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glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Niv");
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glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nsv");
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glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nub");
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glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nubv");
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glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nuiv");
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glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4Nusv");
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glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4bv");
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glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4d");
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glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glVertexAttrib4dv");
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