Draw physics shapes instead of black screen.
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@@ -7468,7 +7468,15 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
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gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
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gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
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drawFullScreenRect(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
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gGL.begin(LLRender::TRIANGLES);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(-1.f, -1.f);
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gGL.texCoord2f(0.f, mScreen.getHeight() * 2.f);
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gGL.vertex2f(-1.f, 3.f);
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gGL.texCoord2f(mScreen.getWidth() * 2.f, 0.f);
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gGL.vertex2f( 3.f, -1.f);
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gGL.end();
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gGL.flush();
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if (LLGLSLShader::sNoFixedFunction)
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if (LLGLSLShader::sNoFixedFunction)
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{
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{
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