Safe and probably pointless crash workarounds from FS and LL
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@@ -1891,7 +1891,7 @@ void LLViewerFetchedTexture::updateVirtualSize()
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for(U32 i = 0 ; i < mNumFaces ; i++)
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{
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LLFace* facep = mFaceList[i] ;
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if(facep->getDrawable()->isRecentlyVisible())
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if(facep && facep->getDrawable() && facep->getDrawable()->isRecentlyVisible())
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{
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addTextureStats(facep->getVirtualSize()) ;
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setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
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