Safe and probably pointless crash workarounds from FS and LL
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@@ -931,7 +931,7 @@ void LLTextureFetchWorker::startWork(S32 param)
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// Called from LLWorkerThread::processRequest()
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bool LLTextureFetchWorker::doWork(S32 param)
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{
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static const F32 FETCHING_TIMEOUT = 120.f;//seconds
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static const F32 FETCHING_TIMEOUT = 15.f;//seconds
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LLMutexLock lock(&mWorkMutex);
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