Inventory mesh type.
Conflicts: indra/llcommon/llassettype.cpp indra/llcommon/llassettype.h
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@@ -200,6 +200,7 @@ std::string ICON_NAME[ICON_NAME_COUNT] =
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"inv_link_item.tga",
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"inv_link_folder.tga"
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"inv_item_mesh.png"
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};
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struct LLWearInfo
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@@ -1119,6 +1120,13 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
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// Only should happen for broken links.
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new_listener = new LLLinkItemBridge(inventory, uuid);
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break;
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case LLAssetType::AT_MESH:
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if(!(inv_type == LLInventoryType::IT_MESH))
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{
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llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
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}
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new_listener = new LLMeshBridge(inventory, uuid);
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break;
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default:
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llinfos << "Unhandled asset type (llassetstorage.h): "
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<< (S32)asset_type << llendl;
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@@ -5685,3 +5693,59 @@ const LLUUID &LLLinkFolderBridge::getFolderID() const
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return LLUUID::null;
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}
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// +=================================================+
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// | LLMeshBridge |
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// +=================================================+
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LLUIImagePtr LLMeshBridge::getIcon() const
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{
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return get_item_icon(LLAssetType::AT_TEXTURE, LLInventoryType::IT_TEXTURE, 0, FALSE);
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}
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void LLMeshBridge::openItem()
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{
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LLViewerInventoryItem* item = getItem();
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if (item)
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{
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// open mesh
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}
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}
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void LLMeshBridge::previewItem()
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{
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LLViewerInventoryItem* item = getItem();
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if(item)
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{
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// preview mesh
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}
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}
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void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
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{
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lldebugs << "LLMeshBridge::buildContextMenu()" << llendl;
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std::vector<std::string> items;
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std::vector<std::string> disabled_items;
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if(isItemInTrash())
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{
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items.push_back(std::string("Purge Item"));
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if (!isItemRemovable())
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{
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disabled_items.push_back(std::string("Purge Item"));
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}
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items.push_back(std::string("Restore Item"));
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}
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else
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{
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items.push_back(std::string("Properties"));
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getClipboardEntries(true, items, disabled_items, flags);
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}
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hide_context_entries(menu, items, disabled_items);
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}
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