Trying out new LLCachedControl implementation.
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@@ -202,12 +202,12 @@ void LLViewerParcelOverlay::updateOverlayTexture()
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return;
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}
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// Can do this because gColors are actually stored as LLColor4U
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const LLColor4U avail = gColors.getColor4U("PropertyColorAvail");
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const LLColor4U owned = gColors.getColor4U("PropertyColorOther");
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const LLColor4U group = gColors.getColor4U("PropertyColorGroup");
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const LLColor4U self = gColors.getColor4U("PropertyColorSelf");
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const LLColor4U for_sale = gColors.getColor4U("PropertyColorForSale");
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const LLColor4U auction = gColors.getColor4U("PropertyColorAuction");
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const LLColor4U avail = gColors.getColor4("PropertyColorAvail");
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const LLColor4U owned = gColors.getColor4("PropertyColorOther");
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const LLColor4U group = gColors.getColor4("PropertyColorGroup");
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const LLColor4U self = gColors.getColor4("PropertyColorSelf");
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const LLColor4U for_sale = gColors.getColor4("PropertyColorForSale");
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const LLColor4U auction = gColors.getColor4("PropertyColorAuction");
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// Create the base texture.
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U8 *raw = mImageRaw->getData();
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@@ -315,11 +315,11 @@ void LLViewerParcelOverlay::updatePropertyLines()
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S32 row, col;
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// Can do this because gColors are actually stored as LLColor4U
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const LLColor4U self_coloru = gColors.getColor4U("PropertyColorSelf");
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const LLColor4U other_coloru = gColors.getColor4U("PropertyColorOther");
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const LLColor4U group_coloru = gColors.getColor4U("PropertyColorGroup");
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const LLColor4U for_sale_coloru = gColors.getColor4U("PropertyColorForSale");
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const LLColor4U auction_coloru = gColors.getColor4U("PropertyColorAuction");
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const LLColor4U self_coloru = gColors.getColor4("PropertyColorSelf");
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const LLColor4U other_coloru = gColors.getColor4("PropertyColorOther");
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const LLColor4U group_coloru = gColors.getColor4("PropertyColorGroup");
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const LLColor4U for_sale_coloru = gColors.getColor4("PropertyColorForSale");
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const LLColor4U auction_coloru = gColors.getColor4("PropertyColorAuction");
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// Build into dynamic arrays, then copy into static arrays.
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LLDynamicArray<LLVector3, 256> new_vertex_array;
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