Drop useless stuff about VBO and occlusion from the impostor patch.

This commit is contained in:
Player Dagostino
2011-08-11 03:35:52 +02:00
parent 4d2447d764
commit 6ac2d342b3
4 changed files with 23 additions and 69 deletions

View File

@@ -55,34 +55,13 @@
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="10" mouse_opaque="true" name="Enable VBO:" v_pad="0"
width="128">
Vertex Buffer Object:
Enable VBO:
</text>
<check_box bottom_delta="-5" control_name="RenderVBOEnable" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" initial_value="true"
label="Enable OpenGL Vertex Buffer Objects" left="148"
mouse_opaque="true" name="vbo" radio_style="false"
tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
width="220" />
<check_box bottom_delta="0" name="stream_vbo" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" initial_value="true"
label="Stream VBO" left_delta="240"
mouse_opaque="true" radio_style="false"
tool_tip="This option is usually best kept off for ATI cards (watch your FPS rate and see how it fares)."
width="150" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-16" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="10" mouse_opaque="true" name="Enable Occlusion" v_pad="0"
width="128">
Occlusion:
</text>
<check_box bottom_delta="-5" control_name="UseOcclusion" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" initial_value="true"
label="Enable Object-Object Occlusion" left="148"
mouse_opaque="true" name="occlusion" radio_style="false"
tool_tip="Speeds up rendering on hardware supporting it."
width="315" />
<check_box bottom_delta="-18" control_name="ShyotlRenderUseStreamVBO" enabled="true" follows="left|top"
font="SansSerifSmall" height="16" initial_value="false"