Drop useless stuff about VBO and occlusion from the impostor patch.
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@@ -1524,6 +1524,10 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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'R', MASK_CONTROL|MASK_SHIFT));
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LLMenuItemCheckGL* item;
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item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
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item->setEnabled(gGLManager.mHasOcclusionQuery && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion"));
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menu->append(item);
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item = new LLMenuItemCheckGL("Debug GL", menu_toggle_control, NULL, menu_check_control, (void*)"RenderDebugGL");
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menu->append(item);
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