Drop useless stuff about VBO and occlusion from the impostor patch.

This commit is contained in:
Player Dagostino
2011-08-11 03:35:52 +02:00
parent 4d2447d764
commit 6ac2d342b3
4 changed files with 23 additions and 69 deletions

View File

@@ -1524,6 +1524,10 @@ void init_debug_rendering_menu(LLMenuGL* menu)
'R', MASK_CONTROL|MASK_SHIFT));
LLMenuItemCheckGL* item;
item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
item->setEnabled(gGLManager.mHasOcclusionQuery && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion"));
menu->append(item);
item = new LLMenuItemCheckGL("Debug GL", menu_toggle_control, NULL, menu_check_control, (void*)"RenderDebugGL");
menu->append(item);