Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.

This commit is contained in:
Shyotl
2017-02-11 02:03:06 -06:00
parent 271c37442d
commit 693781a014
29 changed files with 599 additions and 837 deletions

View File

@@ -276,16 +276,16 @@ void LLVisualParamHint::draw()
gGL.color4f(1.f, 1.f, 1.f, 1.f);
LLGLSUIDefault gls_ui;
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.texCoord2i(0, 1);
gGL.vertex2i(0, mFullHeight);
gGL.texCoord2i(0, 0);
gGL.vertex2i(0, 0);
gGL.texCoord2i(1, 0);
gGL.vertex2i(mFullWidth, 0);
gGL.texCoord2i(1, 1);
gGL.vertex2i(mFullWidth, mFullHeight);
gGL.texCoord2i(1, 0);
gGL.vertex2i(mFullWidth, 0);
}
gGL.end();