Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.
This commit is contained in:
@@ -573,36 +573,28 @@ void LLFloaterTexturePicker::draw()
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLEnable(GL_CULL_FACE);
|
||||
gGL.begin(LLRender::QUADS);
|
||||
gGL.begin(LLRender::TRIANGLE_STRIP);
|
||||
{
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
||||
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
||||
}
|
||||
gGL.end();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user