Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.
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@@ -363,15 +363,15 @@ void LLNetMap::draw()
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if (pRegionImage && pRegionImage->hasGLTexture())
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{
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gGL.getTexUnit(0)->bind(pRegionImage);
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gGL.begin(LLRender::QUADS);
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gGL.begin(LLRender::TRIANGLE_STRIP);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2f(local_left, local_top);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(local_left, local_bottom);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(local_right, local_bottom);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2f(local_right, local_top);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(local_right, local_bottom);
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gGL.end();
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pRegionImage->setBoostLevel(LLViewerTexture::BOOST_MAP_VISIBLE);
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@@ -387,15 +387,15 @@ void LLNetMap::draw()
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// [/SL:KB]
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// Draw using texture.
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gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
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gGL.begin(LLRender::QUADS);
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gGL.begin(LLRender::TRIANGLE_STRIP);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2f(left, top);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(left, bottom);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(right, bottom);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2f(right, top);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(right, bottom);
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gGL.end();
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// Draw water
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@@ -404,15 +404,15 @@ void LLNetMap::draw()
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if (regionp->getLand().getWaterTexture())
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{
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gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture());
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gGL.begin(LLRender::QUADS);
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gGL.begin(LLRender::TRIANGLE_STRIP);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2f(left, top);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(left, bottom);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(right, bottom);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2f(right, top);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(right, bottom);
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gGL.end();
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}
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}
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@@ -502,15 +502,15 @@ void LLNetMap::draw()
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{
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gGL.getTexUnit(0)->bind(mObjectImagep);
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// [/SL:KB]
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gGL.begin(LLRender::QUADS);
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gGL.begin(LLRender::TRIANGLE_STRIP);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
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gGL.end();
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// [SL:KB] - Patch: World-MinimapOverlay | Checked: 2012-07-26 (Catznip-3.3)
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}
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@@ -524,15 +524,15 @@ void LLNetMap::draw()
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map_center_agent.mV[VY] *= mScale / region_width;
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gGL.getTexUnit(0)->bind(mParcelImagep);
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gGL.begin(LLRender::QUADS);
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gGL.begin(LLRender::TRIANGLE_STRIP);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
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gGL.end();
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}
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// [/SL:KB]
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