Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.

This commit is contained in:
Shyotl
2017-02-11 02:03:06 -06:00
parent 271c37442d
commit 693781a014
29 changed files with 599 additions and 837 deletions

View File

@@ -699,16 +699,16 @@ void LLFloaterModelPreview::draw()
mPreviewRect = preview_panel->getRect();
}
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop - 1);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mTop - 1);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom);
}
gGL.end();