Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.

This commit is contained in:
Shyotl
2017-02-11 02:03:06 -06:00
parent 271c37442d
commit 693781a014
29 changed files with 599 additions and 837 deletions

View File

@@ -82,16 +82,16 @@ void LLBox::renderface(S32 which_face)
{7, 4, 0, 3}
};
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLE_STRIP);
//gGL.normal3fv(&normals[which_face][0]);
gGL.texCoord2f(1,0);
gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
gGL.texCoord2f(1,1);
gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
gGL.texCoord2f(0,1);
gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
gGL.vertex3fv(&mVertex[ faces[which_face][2]][0]);
gGL.texCoord2f(0,0);
gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
gGL.vertex3fv(&mVertex[ faces[which_face][3]][0]);
gGL.texCoord2f(1, 1);
gGL.vertex3fv(&mVertex[faces[which_face][1]][0]);
gGL.texCoord2f(1, 0);
gGL.vertex3fv(&mVertex[faces[which_face][0]][0]);
gGL.end();
}