Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.
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@@ -371,7 +371,6 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
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GL_POINTS,
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GL_LINES,
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GL_LINE_STRIP,
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GL_QUADS,
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GL_LINE_LOOP,
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};
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