Remove all QUADS usage. Replaced with TRIANGLES and TRIANGLE_STRIP. May do another pass and replace un-textured TRIANGLE_STRIPs with TRIANGLES to reduce flush calls.

This commit is contained in:
Shyotl
2017-02-11 02:03:06 -06:00
parent 271c37442d
commit 693781a014
29 changed files with 599 additions and 837 deletions

View File

@@ -70,6 +70,8 @@ const F32 PIXEL_CORRECTION_DISTANCE = 0.01f;
const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture
const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f;
const U32 GLYPH_VERTICES = 6;
LLFontGL::LLFontGL()
{
clearEmbeddedChars();
@@ -255,9 +257,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
const S32 GLYPH_BATCH_SIZE = 30;
static LL_ALIGN_16(LLVector4a vertices[GLYPH_BATCH_SIZE * 4]);
static LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
static LLColor4U colors[GLYPH_BATCH_SIZE * 4];
static LL_ALIGN_16(LLVector4a vertices[GLYPH_BATCH_SIZE * GLYPH_VERTICES]);
static LLVector2 uvs[GLYPH_BATCH_SIZE * GLYPH_VERTICES];
static LLColor4U colors[GLYPH_BATCH_SIZE * GLYPH_VERTICES];
LLColor4U text_color(color);
@@ -302,18 +304,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count > 0)
{
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * GLYPH_VERTICES);
}
gGL.end();
glyph_count = 0;
}
renderQuad(vertices, uvs, colors, screen_rect, uv_rect, LLColor4U::white, 0);
//No batching here. It will never happen.
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, 4);
gGL.vertexBatchPreTransformed(vertices, uvs, colors, GLYPH_VERTICES);
}
gGL.end();
@@ -358,9 +360,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// otherwise the queued glyphs will be taken from wrong textures.
if (glyph_count > 0)
{
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * GLYPH_VERTICES);
}
gGL.end();
glyph_count = 0;
@@ -391,9 +393,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count >= GLYPH_BATCH_SIZE)
{
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * GLYPH_VERTICES);
}
gGL.end();
@@ -428,9 +430,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if(glyph_count)
{
gGL.begin(LLRender::QUADS);
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * GLYPH_VERTICES);
}
gGL.end();
}
@@ -1271,13 +1273,23 @@ void LLFontGL::renderQuad(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U*
{
S32 index = 0;
vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
vertex_out[index].set(screen_rect.mLeft + slant_amt, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
@@ -1305,7 +1317,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
const U32 idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect_offset, uv_rect, color, slant_offset);
glyph_count++;
}
}
@@ -1336,10 +1349,12 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv
break;
}
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
const U32 idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect_offset, uv_rect, shadow_color, slant_offset);
glyph_count++;
}
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
const U32 idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW)
@@ -1348,14 +1363,17 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
U32 idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
glyph_count++;
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else // normal rendering
{
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
const U32 idx = glyph_count * GLYPH_VERTICES;
renderQuad(&vertex_out[idx], &uv_out[idx], &colors_out[idx], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
}

View File

@@ -1041,7 +1041,6 @@ LLRender::eBlendFactor blendfunc_debug[4]={LLRender::BF_UNDEF};
LLRender::LLRender()
: mDirty(false),
mCount(0),
mQuadCycle(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0),
mMaxAnisotropy(0.f)
@@ -2055,13 +2054,7 @@ void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
{
if (mode == LLRender::QUADS)
{
mQuadCycle = 1;
}
if (mMode == LLRender::QUADS ||
mMode == LLRender::LINES ||
if (mMode == LLRender::LINES ||
mMode == LLRender::TRIANGLES ||
mMode == LLRender::POINTS)
{
@@ -2084,8 +2077,7 @@ void LLRender::end()
//IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL;
}
if ((mMode != LLRender::QUADS &&
mMode != LLRender::LINES &&
if ((mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
mCount > 2048)
@@ -2147,14 +2139,6 @@ void LLRender::flush()
if (gDebugGL)
{
if (mMode == LLRender::QUADS && !sGLCoreProfile)
{
if (mCount%4 != 0)
{
LL_ERRS() << "Incomplete quad rendered." << LL_ENDL;
}
}
if (mMode == LLRender::TRIANGLES)
{
if (mCount%3 != 0)
@@ -2186,15 +2170,7 @@ void LLRender::flush()
mBuffer->flush();
mBuffer->setBuffer(immediate_mask);
if (mMode == LLRender::QUADS && sGLCoreProfile)
{
mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
mQuadCycle = 1;
}
else
{
mBuffer->drawArrays(mMode, 0, count);
}
mBuffer->drawArrays(mMode, 0, count);
mVerticesp[0] = mVerticesp[count];
mTexcoordsp[0] = mTexcoordsp[count];
@@ -2213,7 +2189,6 @@ void LLRender::vertex4a(const LLVector4a& vertex)
{
case LLRender::POINTS: flush(); break;
case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
case LLRender::LINES: if (mCount%2 == 0) flush(); break;
}
}
@@ -2235,25 +2210,6 @@ void LLRender::vertex4a(const LLVector4a& vertex)
mVerticesp[mCount].mul(mUIScale.back());
}
if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
{
mQuadCycle++;
if (mQuadCycle == 4)
{ //copy two vertices so fourth quad element will add a triangle
mQuadCycle = 0;
mCount++;
mVerticesp[mCount] = mVerticesp[mCount-3];
mColorsp[mCount] = mColorsp[mCount-3];
mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
mCount++;
mVerticesp[mCount] = mVerticesp[mCount-2];
mColorsp[mCount] = mColorsp[mCount-2];
mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
}
}
mCount++;
mVerticesp[mCount] = mVerticesp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
@@ -2268,50 +2224,13 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
return;
}
if (sGLCoreProfile && mMode == LLRender::QUADS)
{ //quads are deprecated, convert to triangle list
S32 i = 0;
while (i < vert_count)
{
//read first three
mVerticesp[mCount++] = verts[i++];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount++] = verts[i++];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount++] = verts[i++];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
//copy two
mVerticesp[mCount++] = verts[i-3];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount++] = verts[i-1];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
//copy last one
mVerticesp[mCount++] = verts[i++];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
}
}
else
for (S32 i = 0; i < vert_count; i++)
{
for (S32 i = 0; i < vert_count; i++)
{
mVerticesp[mCount] = verts[i];
mVerticesp[mCount] = verts[i];
mCount++;
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
}
mCount++;
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
}
mVerticesp[mCount] = mVerticesp[mCount-1];
@@ -2325,52 +2244,15 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32
return;
}
if (sGLCoreProfile && mMode == LLRender::QUADS)
{ //quads are deprecated, convert to triangle list
S32 i = 0;
while (i < vert_count)
{
//read first three
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount++] = uvs[i++];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount++] = uvs[i++];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount++] = uvs[i++];
mColorsp[mCount] = mColorsp[mCount-1];
//copy last two
mVerticesp[mCount] = verts[i-3];
mTexcoordsp[mCount++] = uvs[i-3];
mColorsp[mCount] = mColorsp[mCount-1];
mVerticesp[mCount] = verts[i-1];
mTexcoordsp[mCount++] = uvs[i-1];
mColorsp[mCount] = mColorsp[mCount-1];
//copy last one
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount++] = uvs[i++];
mColorsp[mCount] = mColorsp[mCount-1];
}
}
else
for (S32 i = 0; i < vert_count; i++)
{
for (S32 i = 0; i < vert_count; i++)
{
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mCount++;
mColorsp[mCount] = mColorsp[mCount-1];
}
mCount++;
mColorsp[mCount] = mColorsp[mCount-1];
}
mVerticesp[mCount] = mVerticesp[mCount-1];
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
@@ -2384,50 +2266,13 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLCo
}
if (sGLCoreProfile && mMode == LLRender::QUADS)
{ //quads are deprecated, convert to triangle list
S32 i = 0;
while (i < vert_count)
{
//read first three
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount++] = colors[i++];
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount++] = colors[i++];
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount++] = colors[i++];
//copy last two
mVerticesp[mCount] = verts[i-3];
mTexcoordsp[mCount] = uvs[i-3];
mColorsp[mCount++] = colors[i-3];
mVerticesp[mCount] = verts[i-1];
mTexcoordsp[mCount] = uvs[i-1];
mColorsp[mCount++] = colors[i-1];
//copy last one
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount++] = colors[i++];
}
}
else
for (S32 i = 0; i < vert_count; i++)
{
for (S32 i = 0; i < vert_count; i++)
{
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount] = colors[i];
mCount++;
}
mVerticesp[mCount] = verts[i];
mTexcoordsp[mCount] = uvs[i];
mColorsp[mCount] = colors[i];
mCount++;
}
mVerticesp[mCount] = mVerticesp[mCount-1];

View File

@@ -281,7 +281,6 @@ public:
POINTS,
LINES,
LINE_STRIP,
QUADS,
LINE_LOOP,
NUM_MODES
} eGeomModes;
@@ -471,7 +470,6 @@ private:
LLColor4 mAmbientLightColor;
bool mDirty;
U32 mQuadCycle;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;

File diff suppressed because it is too large Load Diff

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@@ -371,7 +371,6 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
GL_QUADS,
GL_LINE_LOOP,
};