Display names from Phoenix. Thanks Wolfspirit!
That's quite a piece of work. I have NO idea how Jess can downplay the effort that went into this. And it's still not complete, local chat is not affected, perhaps group chat too.
This commit is contained in:
@@ -15,6 +15,7 @@ set(llcommon_SOURCE_FILES
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llapp.cpp
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llapr.cpp
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llassettype.cpp
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llavatarname.cpp
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llbase32.cpp
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llbase64.cpp
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llcommon.cpp
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@@ -85,6 +86,7 @@ set(llcommon_HEADER_FILES
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llassettype.h
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llassoclist.h
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llavatarconstants.h
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llavatarname.h
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llbase32.h
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llbase64.h
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llboost.h
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117
indra/llcommon/llavatarname.cpp
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117
indra/llcommon/llavatarname.cpp
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@@ -0,0 +1,117 @@
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/**
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* @file llavatarname.cpp
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* @brief Represents name-related data for an avatar, such as the
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* username/SLID ("bobsmith123" or "james.linden") and the display
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* name ("James Cook")
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*
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Ported to Phoenix by Wolfspirit Magic.
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*/
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#include "linden_common.h"
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#include "llavatarname.h"
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#include "lldate.h"
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#include "llsd.h"
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// Store these in pre-built std::strings to avoid memory allocations in
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// LLSD map lookups
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static const std::string USERNAME("username");
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static const std::string DISPLAY_NAME("display_name");
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static const std::string LEGACY_FIRST_NAME("legacy_first_name");
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static const std::string LEGACY_LAST_NAME("legacy_last_name");
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static const std::string IS_DISPLAY_NAME_DEFAULT("is_display_name_default");
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static const std::string DISPLAY_NAME_EXPIRES("display_name_expires");
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static const std::string DISPLAY_NAME_NEXT_UPDATE("display_name_next_update");
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LLAvatarName::LLAvatarName()
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: mUsername(),
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mDisplayName(),
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mLegacyFirstName(),
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mLegacyLastName(),
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mIsDisplayNameDefault(false),
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mIsDummy(false),
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mExpires(F64_MAX),
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mNextUpdate(0.0)
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{ }
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bool LLAvatarName::operator<(const LLAvatarName& rhs) const
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{
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if (mUsername == rhs.mUsername)
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return mDisplayName < rhs.mDisplayName;
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else
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return mUsername < rhs.mUsername;
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}
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LLSD LLAvatarName::asLLSD() const
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{
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LLSD sd;
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sd[USERNAME] = mUsername;
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sd[DISPLAY_NAME] = mDisplayName;
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sd[LEGACY_FIRST_NAME] = mLegacyFirstName;
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sd[LEGACY_LAST_NAME] = mLegacyLastName;
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sd[IS_DISPLAY_NAME_DEFAULT] = mIsDisplayNameDefault;
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sd[DISPLAY_NAME_EXPIRES] = LLDate(mExpires);
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sd[DISPLAY_NAME_NEXT_UPDATE] = LLDate(mNextUpdate);
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return sd;
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}
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void LLAvatarName::fromLLSD(const LLSD& sd)
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{
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mUsername = sd[USERNAME].asString();
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mDisplayName = sd[DISPLAY_NAME].asString();
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mLegacyFirstName = sd[LEGACY_FIRST_NAME].asString();
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mLegacyLastName = sd[LEGACY_LAST_NAME].asString();
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mIsDisplayNameDefault = sd[IS_DISPLAY_NAME_DEFAULT].asBoolean();
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LLDate expires = sd[DISPLAY_NAME_EXPIRES];
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mExpires = expires.secondsSinceEpoch();
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LLDate next_update = sd[DISPLAY_NAME_NEXT_UPDATE];
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mNextUpdate = next_update.secondsSinceEpoch();
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}
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std::string LLAvatarName::getCompleteName() const
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{
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std::string name;
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if (!mUsername.empty())
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{
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name = mDisplayName + " (" + mUsername + ")";
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}
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else
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{
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// ...display names are off, legacy name is in mDisplayName
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name = mDisplayName;
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}
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return name;
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}
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std::string LLAvatarName::getLegacyName() const
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{
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std::string name;
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name.reserve( mLegacyFirstName.size() + 1 + mLegacyLastName.size() );
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name = mLegacyFirstName;
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name += " ";
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name += mLegacyLastName;
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return name;
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}
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95
indra/llcommon/llavatarname.h
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95
indra/llcommon/llavatarname.h
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@@ -0,0 +1,95 @@
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/**
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* @file llavatarname.h
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* @brief Represents name-related data for an avatar, such as the
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* username/SLID ("bobsmith123" or "james.linden") and the display
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* name ("James Cook")
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLAVATARNAME_H
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#define LLAVATARNAME_H
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#include <string>
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class LLSD;
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class LLAvatarName
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{
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public:
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LLAvatarName();
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bool operator<(const LLAvatarName& rhs) const;
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LLSD asLLSD() const;
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void fromLLSD(const LLSD& sd);
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// For normal names, returns "James Linden (james.linden)"
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// When display names are disabled returns just "James Linden"
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std::string getCompleteName() const;
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// Returns "James Linden" or "bobsmith123 Resident" for backwards
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// compatibility with systems like voice and muting
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// *TODO: Eliminate this in favor of username only
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std::string getLegacyName() const;
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// "bobsmith123" or "james.linden", US-ASCII only
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std::string mUsername;
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// "Jose' Sanchez" or "James Linden", UTF-8 encoded Unicode
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// Contains data whether or not user has explicitly set
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// a display name; may duplicate their username.
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std::string mDisplayName;
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// For "James Linden", "James"
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// For "bobsmith123", "bobsmith123"
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// Used to communicate with legacy systems like voice and muting which
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// rely on old-style names.
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// *TODO: Eliminate this in favor of username only
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std::string mLegacyFirstName;
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// For "James Linden", "Linden"
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// For "bobsmith123", "Resident"
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// see above for rationale
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std::string mLegacyLastName;
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// If true, both display name and SLID were generated from
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// a legacy first and last name, like "James Linden (james.linden)"
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bool mIsDisplayNameDefault;
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// Under error conditions, we may insert "dummy" records with
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// names like "???" into caches as placeholders. These can be
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// shown in UI, but are not serialized.
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bool mIsDummy;
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// Names can change, so need to keep track of when name was
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// last checked.
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// Unix time-from-epoch seconds for efficiency
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F64 mExpires;
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// You can only change your name every N hours, so record
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// when the next update is allowed
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// Unix time-from-epoch seconds
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F64 mNextUpdate;
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};
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#endif
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