Lindie viewer-dev catchup regarding rendering pipeline.
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@@ -52,6 +52,7 @@
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#include "pipeline.h"
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#include "llspatialpartition.h"
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#if ENABLE_CLASSIC_CLOUDS
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LLUUID gCloudTextureID = IMG_CLOUD_POOF;
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@@ -119,29 +120,48 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_CLOUDS("Cloud Update");
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BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
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{
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LLFastTimer ftm(FTM_UPDATE_CLOUDS);
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
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{
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return TRUE;
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}
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if (drawable->isVisible())
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dirtySpatialGroup();
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S32 num_parts = mCloudGroupp->getNumPuffs();
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LLFace *facep;
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LLSpatialGroup* group = drawable->getSpatialGroup();
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if (!group && num_parts)
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{
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drawable->movePartition();
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group = drawable->getSpatialGroup();
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}
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if (group && group->isVisible())
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{
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dirtySpatialGroup(TRUE);
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}
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LLFace *facep;
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S32 num_faces = mCloudGroupp->getNumPuffs();
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if (num_faces > drawable->getNumFaces())
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if (!num_parts)
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{
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drawable->setNumFacesFast(num_faces, NULL, getTEImage(0));
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if (group && drawable->getNumFaces())
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{
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group->setState(LLSpatialGroup::GEOM_DIRTY);
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}
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drawable->setNumFaces(0, NULL, getTEImage(0));
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LLPipeline::sCompiles++;
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return TRUE;
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}
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
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{
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return TRUE;
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}
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if (num_parts > drawable->getNumFaces())
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{
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drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
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}
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mDepth = (getPositionAgent()-LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
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S32 face_indx = 0;
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for ( ; face_indx < num_faces; face_indx++)
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for ( ; face_indx < num_parts; face_indx++)
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{
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facep = drawable->getFace(face_indx);
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if (!facep)
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@@ -150,16 +170,18 @@ BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
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continue;
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}
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facep->setTEOffset(face_indx);
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facep->setSize(4, 6);
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facep->setTEOffset(face_indx);
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facep->setTexture(getTEImage(0));
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facep->setViewerObject(this);
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const LLCloudPuff &puff = mCloudGroupp->getPuff(face_indx);
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const LLVector3 puff_pos_agent = gAgent.getPosAgentFromGlobal(puff.getPositionGlobal());
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facep->mCenterLocal = puff_pos_agent;
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/// Update cloud color based on sun color.
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LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
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facep->setFaceColor(float_color);
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facep->setTexture(getTEImage(0));
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}
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for ( ; face_indx < drawable->getNumFaces(); face_indx++)
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{
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@@ -174,8 +196,8 @@ BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
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facep->setSize(0,0);
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}
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drawable->movePartition();
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mDrawable->movePartition();
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LLPipeline::sCompiles++;
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return TRUE;
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}
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@@ -212,8 +234,6 @@ void LLVOClouds::getGeometry(S32 idx,
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color.setVec(float_color);
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facep->setFaceColor(float_color);
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U32 vert_offset = facep->getGeomIndex();
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LLVector4a part_pos_agent;
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part_pos_agent.load3(facep->mCenterLocal.mV);
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LLVector4a at;
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@@ -250,33 +270,15 @@ void LLVOClouds::getGeometry(S32 idx,
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verticesp->setAdd(ppamu, right);
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(*verticesp++).getF32ptr()[3] = 0.f;
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// *verticesp++ = puff_pos_agent - right + up;
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// *verticesp++ = puff_pos_agent - right - up;
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// *verticesp++ = puff_pos_agent + right + up;
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// *verticesp++ = puff_pos_agent + right - up;
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*colorsp++ = color;
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*colorsp++ = color;
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*colorsp++ = color;
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*colorsp++ = color;
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*texcoordsp++ = LLVector2(0.f, 1.f);
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*texcoordsp++ = LLVector2(0.f, 0.f);
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*texcoordsp++ = LLVector2(1.f, 1.f);
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*texcoordsp++ = LLVector2(1.f, 0.f);
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*indicesp++ = vert_offset + 0;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 2;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 3;
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*indicesp++ = vert_offset + 2;
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}
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U32 LLVOClouds::getPartitionType() const
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@@ -302,3 +304,4 @@ LLCloudPartition::LLCloudPartition()
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mPartitionType = LLViewerRegion::PARTITION_CLOUD;
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}
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#endif
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