Lindie viewer-dev catchup regarding rendering pipeline.

This commit is contained in:
Shyotl
2012-06-30 20:05:31 -05:00
parent a8ebd6eebb
commit 67e1a3b004
87 changed files with 3880 additions and 2180 deletions

View File

@@ -39,8 +39,10 @@
#include "llmemory.h"
#include "llfasttimer.h"
#define LL_VBO_POOLING 0
#if LL_DARWIN
#define LL_VBO_POOLING 1
#else
#endif
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@@ -68,6 +70,7 @@ U32 wpo2(U32 i)
const U32 LL_VBO_BLOCK_SIZE = 2048;
const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
@@ -80,6 +83,7 @@ U32 vbo_block_index(U32 size)
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
@@ -92,6 +96,11 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
U32 LLVBOPool::sCurGLName = 1;
std::list<U32> LLVertexBuffer::sAvailableVAOName;
U32 LLVertexBuffer::sCurVAOName = 1;
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
@@ -116,69 +125,55 @@ bool LLVertexBuffer::sUseStreamDraw = true;
bool LLVertexBuffer::sUseVAO = false;
bool LLVertexBuffer::sPreferStreamDraw = false;
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
class LLGLSyncFence : public LLGLFence
U32 LLVBOPool::genBuffer()
{
public:
#ifdef GL_ARB_sync
GLsync mSync;
#endif
LLGLSyncFence()
U32 ret = 0;
if (mGLNamePool.empty())
{
#ifdef GL_ARB_sync
mSync = 0;
#endif
ret = sCurGLName++;
}
else
{
ret = mGLNamePool.front();
mGLNamePool.pop_front();
}
virtual ~LLGLSyncFence()
return ret;
}
void LLVBOPool::deleteBuffer(U32 name)
{
if (gGLManager.mInited)
{
#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
#endif
}
void placeFence()
{
#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
#endif
}
void wait()
{
#ifdef GL_ARB_sync
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{ //track the number of times we've waited here
static S32 waits = 0;
waits++;
}
}
#endif
LLVertexBuffer::unbind();
glBindBufferARB(mType, name);
glBufferDataARB(mType, 0, NULL, mUsage);
llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
mGLNamePool.push_back(name);
glBindBufferARB(mType, 0);
}
}
};
LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage), mType(vboType)
{
mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
volatile U8* LLVBOPool::allocate(U32& name, U32 size)
volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
@@ -186,25 +181,31 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
if (mFreeList[i].empty())
if (mFreeList[i].empty() || for_seed)
{
//make a new buffer
glGenBuffersARB(1, &name);
name = genBuffer();
glBindBufferARB(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
mMissCount[i]++;
}
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
@@ -212,6 +213,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
}
glBindBufferARB(mType, 0);
if (for_seed)
{ //put into pool for future use
llassert(mFreeList.size() > i);
Record rec;
rec.mGLName = name;
rec.mClientData = ret;
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled += size;
}
else
{
sIndexBytesPooled += size;
}
mFreeList[i].push_back(rec);
}
}
else
{
@@ -229,33 +249,6 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList[i].pop_front();
}
#else //no pooling
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
}
glBindBufferARB(mType, 0);
#endif
return ret;
}
@@ -264,34 +257,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
llassert(mFreeList.size() > i);
Record rec;
rec.mGLName = name;
rec.mClientData = buffer;
if (buffer == NULL)
{
glDeleteBuffersARB(1, &rec.mGLName);
}
else
{
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled += size;
}
else
{
sIndexBytesPooled += size;
}
mFreeList[i].push_back(rec);
}
#else //no pooling
glDeleteBuffersARB(1, &name);
deleteBuffer(name);
ll_aligned_free_16((U8*) buffer);
if (mType == GL_ARRAY_BUFFER_ARB)
@@ -302,12 +268,36 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
LLVertexBuffer::sAllocatedIndexBytes -= size;
}
#endif
}
void LLVBOPool::seedPool()
{
U32 dummy_name = 0;
if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
{
if (mMissCount[i] > mFreeList[i].size())
{
U32 size = i*LL_VBO_BLOCK_SIZE;
S32 count = mMissCount[i] - mFreeList[i].size();
for (S32 j = 0; j < count; ++j)
{
allocate(dummy_name, size, true);
}
}
}
}
void LLVBOPool::cleanup()
{
U32 size = 1;
U32 size = LL_VBO_BLOCK_SIZE;
for (U32 i = 0; i < mFreeList.size(); ++i)
{
@@ -317,8 +307,8 @@ void LLVBOPool::cleanup()
{
Record& r = l.front();
glDeleteBuffersARB(1, &r.mGLName);
deleteBuffer(r.mGLName);
if (r.mClientData)
{
ll_aligned_free_16((void*) r.mClientData);
@@ -338,8 +328,11 @@ void LLVBOPool::cleanup()
}
}
size *= 2;
size += LL_VBO_BLOCK_SIZE;
}
//reset miss counts
std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
@@ -373,6 +366,41 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_LINE_LOOP,
};
//static
U32 LLVertexBuffer::getVAOName()
{
U32 ret = 0;
if (!sAvailableVAOName.empty())
{
ret = sAvailableVAOName.front();
sAvailableVAOName.pop_front();
}
else
{
#ifdef GL_ARB_vertex_array_object
glGenVertexArrays(1, &ret);
#endif
}
return ret;
}
//static
void LLVertexBuffer::releaseVAOName(U32 name)
{
sAvailableVAOName.push_back(name);
}
//static
void LLVertexBuffer::seedPools()
{
sStreamVBOPool.seedPool();
sDynamicVBOPool.seedPool();
sStreamIBOPool.seedPool();
sDynamicIBOPool.seedPool();
}
//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
@@ -982,7 +1010,7 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
#if GL_ARB_vertex_array_object
glDeleteVertexArrays(1, &mGLArray);
releaseVAOName(mGLArray);
#endif
}
@@ -1267,7 +1295,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
{
#if GL_ARB_vertex_array_object
glGenVertexArrays(1, &mGLArray);
mGLArray = getVAOName();
#endif
setupVertexArray();
}
@@ -2137,6 +2165,16 @@ void LLVertexBuffer::flush()
}
}
// bind for transform feedback (quick 'n dirty)
void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
{
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
U32 offset = mOffsets[type] + sTypeSize[type]*index;
U32 size= (sTypeSize[type]*count);
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
#endif
}
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{