Lindie viewer-dev catchup regarding rendering pipeline.

This commit is contained in:
Shyotl
2012-06-30 20:05:31 -05:00
parent a8ebd6eebb
commit 67e1a3b004
87 changed files with 3880 additions and 2180 deletions

View File

@@ -42,13 +42,17 @@
#include "llmath.h"
#include "llgl.h"
#include "llglslshader.h"
#include "llrender.h"
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
//which power of 2 is i?
//assumes i is a power of 2 > 0
U32 wpo2(U32 i);
//statics
LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 };
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
@@ -56,7 +60,8 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
S32 LLImageGL::sCurBoundTextureMemory = 0;
S32 LLImageGL::sCount = 0;
std::list<U32> LLImageGL::sDeadTextureList;
LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
U32 LLImageGL::sCurTexName = 1;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
@@ -79,7 +84,7 @@ std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
S32 LLImageGL::sCurTexSizeBar = -1 ;
S32 LLImageGL::sCurTexPickSize = -1 ;
LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
S32 LLImageGL::sMaxCatagories = 1 ;
S32 LLImageGL::sMaxCategories = 1 ;
std::vector<S32> LLImageGL::sTextureMemByCategory;
std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
@@ -181,11 +186,11 @@ BOOL is_little_endian()
//static
void LLImageGL::initClass(S32 num_catagories)
{
sMaxCatagories = num_catagories ;
sMaxCategories = num_catagories ;
sTextureMemByCategory.resize(sMaxCatagories);
sTextureMemByCategoryBound.resize(sMaxCatagories) ;
sTextureCurMemByCategoryBound.resize(sMaxCatagories) ;
sTextureMemByCategory.resize(sMaxCategories);
sTextureMemByCategoryBound.resize(sMaxCategories) ;
sTextureCurMemByCategoryBound.resize(sMaxCategories) ;
}
//static
@@ -493,8 +498,9 @@ void LLImageGL::init(BOOL usemipmaps)
mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
mMipLevels = -1;
mIsResident = 0;
@@ -679,19 +685,32 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
// LLFastTimer t1(FTM_TEMP1);
bool is_compressed = false;
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
is_compressed = true;
}
// LLFastTimer t2(FTM_TEMP2);
llverify(gGL.getTexUnit(0)->bind(this));
if (mUseMipMaps)
{
//set has mip maps to true before binding image so tex parameters get set properly
gGL.getTexUnit(0)->unbind(mBindTarget);
mHasMipMaps = true;
mTexOptionsDirty = true;
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
}
else
{
mHasMipMaps = false;
}
llverify(gGL.getTexUnit(0)->bind(this));
if (mUseMipMaps)
{
// LLFastTimer t2(FTM_TEMP3);
if (data_hasmips)
{
// NOTE: data_in points to largest image; smaller images
@@ -702,6 +721,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(d);
S32 h = getHeight(d);
S32 gl_level = d-mCurrentDiscardLevel;
mMipLevels = llmax(mMipLevels, gl_level);
if (d > mCurrentDiscardLevel)
{
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
@@ -745,10 +767,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
if (mAutoGenMips)
{
if (!gGLManager.mHasFramebufferObject)
{
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
}
stop_glerror();
{
// LLFastTimer t2(FTM_TEMP4);
@@ -762,6 +780,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
@@ -777,17 +800,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
}
if (gGLManager.mHasFramebufferObject)
{
//GL_EXT_framebuffer_object implies glGenerateMipmap
glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
}
}
else
{
// Create mips by hand
// about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800
// ~4x faster than gluBuild2DMipmaps
S32 width = getWidth(mCurrentDiscardLevel);
S32 height = getHeight(mCurrentDiscardLevel);
@@ -797,6 +813,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
const U8* cur_mip_data = 0;
S32 prev_mip_size = 0;
S32 cur_mip_size = 0;
mMipLevels = nummips;
for (int m=0; m<nummips; m++)
{
if (m==0)
@@ -861,11 +880,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
}
mHasMipMaps = true;
}
else
{
// LLFastTimer t2(FTM_TEMP5);
mMipLevels = 0;
S32 w = getWidth();
S32 h = getHeight();
if (is_compressed)
@@ -897,7 +915,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
}
mHasMipMaps = false;
}
stop_glerror();
mGLTextureCreated = true;
@@ -1022,23 +1039,65 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
{
glGenTextures(numTextures, (GLuint*)textures);
bool empty = true;
dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
if (iter != sDeadTextureList[type].end())
{
empty = iter->second.empty();
}
for (S32 i = 0; i < numTextures; ++i)
{
if (!empty)
{
textures[i] = iter->second.front();
iter->second.pop_front();
empty = iter->second.empty();
}
else
{
textures[i] = sCurTexName++;
}
}
}
// static
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
{
for (S32 i = 0; i < numTextures; i++)
if (gGLManager.mInited)
{
sDeadTextureList.push_back(textures[i]);
}
if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
{ //unknown internal format or unknown number of mip levels, not safe to reuse
glDeleteTextures(numTextures, textures);
}
else
{
for (S32 i = 0; i < numTextures; ++i)
{ //remove texture from VRAM by setting its size to zero
for (S32 j = 0; j <= mip_levels; j++)
{
gGL.getTexUnit(0)->bindManual(type, textures[i]);
if (immediate)
glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
llassert(std::find(sDeadTextureList[type][format].begin(),
sDeadTextureList[type][format].end(), textures[i]) ==
sDeadTextureList[type][format].end());
sDeadTextureList[type][format].push_back(textures[i]);
}
}
}
/*if (immediate)
{
LLImageGL::deleteDeadTextures();
}
}*/
}
// static
@@ -1162,10 +1221,11 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
glGenTextures(1, (GLuint*)&mTexName);
LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
if (!mTexName)
{
@@ -1279,7 +1339,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
else
{
LLImageGL::generateTextures(1, &mTexName);
LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
@@ -1329,7 +1389,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
}
LLImageGL::deleteTextures(1, &old_name);
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
stop_glerror();
}
@@ -1345,59 +1405,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
mLastBindTime = sLastFrameTime;
return TRUE;
}
#if 0
BOOL LLImageGL::setDiscardLevel(S32 discard_level)
{
llassert(discard_level >= 0);
llassert(mCurrentDiscardLevel >= 0);
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
if (mDontDiscard)
{
// don't discard!
return FALSE;
}
else if (discard_level == mCurrentDiscardLevel)
{
// nothing to do
return FALSE;
}
else if (discard_level < mCurrentDiscardLevel)
{
// larger image
dump();
llerrs << "LLImageGL::setDiscardLevel() called with larger discard level; use createGLTexture()" << llendl;
return FALSE;
}
else if (mUseMipMaps)
{
LLPointer<LLImageRaw> imageraw = new LLImageRaw;
while(discard_level > mCurrentDiscardLevel)
{
if (readBackRaw(discard_level, imageraw, false))
{
break;
}
discard_level--;
}
if (discard_level == mCurrentDiscardLevel)
{
// unable to increase the discard level
return FALSE;
}
return createGLTexture(discard_level, imageraw);
}
else
{
#if !LL_LINUX && !LL_SOLARIS
// *FIX: This should not be skipped for the linux client.
llerrs << "LLImageGL::setDiscardLevel() called on image without mipmaps" << llendl;
#endif
return FALSE;
}
}
#endif
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok)
{
@@ -1515,28 +1522,32 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
while (!sDeadTextureList.empty())
for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
{
GLuint tex = sDeadTextureList.front();
sDeadTextureList.pop_front();
for (int i = 0; i < gGLManager.mNumTextureImageUnits; i++)
for(dead_texturelist_t::iterator it=sDeadTextureList[i].begin();it!=sDeadTextureList[i].end();++it)
{
LLTexUnit* tex_unit = gGL.getTexUnit(i);
if (tex_unit && tex_unit->getCurrTexture() == tex)
while(!it->second.empty())
{
tex_unit->unbind(tex_unit->getCurrType());
stop_glerror();
if (i > 0)
GLuint tex = it->second.front();
it->second.pop_front();
for (int j = 0; j < gGLManager.mNumTextureImageUnits; j++)
{
reset = true;
LLTexUnit* tex_unit = gGL.getTexUnit(j);
if (tex_unit && tex_unit->getCurrTexture() == tex)
{
tex_unit->unbind(tex_unit->getCurrType());
stop_glerror();
if (i > 0)
{
reset = true;
}
}
}
glDeleteTextures(1, &tex);
stop_glerror();
}
}
glDeleteTextures(1, &tex);
stop_glerror();
}
if (reset)
@@ -1559,9 +1570,9 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = 0;
}
LLImageGL::deleteTextures(1, &mTexName);
mTexName = 0;
LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = FALSE ;
}
}
@@ -1997,7 +2008,7 @@ void LLImageGL::setCategory(S32 category)
{
sTextureMemByCategory[mCategory] -= mTextureMemory ;
}
if(category > -1 && category < sMaxCatagories)
if(category > -1 && category < sMaxCategories)
{
sTextureMemByCategory[category] += mTextureMemory ;
mCategory = category;