Lindie viewer-dev catchup regarding rendering pipeline.
This commit is contained in:
@@ -81,7 +81,7 @@ void LLCubeMap::initGL()
|
||||
{
|
||||
U32 texname = 0;
|
||||
|
||||
LLImageGL::generateTextures(1, &texname);
|
||||
LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user