Hex editor is a cat face
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@@ -1,50 +1,50 @@
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/**
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* @file hgfloatertexteditor.h
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* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
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* @author Hazim Gazov
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*
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* $LicenseInfo:firstyear=2010&license=WTFPLV2$
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*
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*/
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#ifndef HG_HGFLOATERTEXT_H
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#define HG_HGFLOATERTEXT_H
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#include "llfloater.h"
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#include "lltexteditor.h"
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#include "llinventory.h"
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#include "llviewerimage.h"
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class HGFloaterTextEditor
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: public LLFloater
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{
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public:
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HGFloaterTextEditor(LLInventoryItem* item);
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static void show(LLUUID item_id);
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BOOL postBuild(void);
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void close(bool app_quitting);
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static void imageCallback(BOOL success,
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LLViewerImage *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata);
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static void assetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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static void onClickSave(void* user_data);
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static void onClickUpload(void* user_data);
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static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
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LLInventoryItem* mItem;
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LLTextEditor* mEditor;
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static std::list<HGFloaterTextEditor*> sInstances;
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private:
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virtual ~HGFloaterTextEditor();
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protected:
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static S32 sUploadAmount;
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};
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#endif
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/**
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* @file hgfloatertexteditor.h
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* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
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* @author Hazim Gazov
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*
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* $LicenseInfo:firstyear=2010&license=WTFPLV2$
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*
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*/
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#ifndef HG_HGFLOATERTEXT_H
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#define HG_HGFLOATERTEXT_H
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#include "llfloater.h"
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#include "lltexteditor.h"
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#include "llinventory.h"
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#include "llviewerimage.h"
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class HGFloaterTextEditor
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: public LLFloater
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{
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public:
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HGFloaterTextEditor(LLInventoryItem* item);
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static void show(LLUUID item_id);
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BOOL postBuild(void);
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void close(bool app_quitting);
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static void imageCallback(BOOL success,
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LLViewerImage *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata);
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static void assetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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static void onClickSave(void* user_data);
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static void onClickUpload(void* user_data);
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static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
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LLInventoryItem* mItem;
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LLTextEditor* mEditor;
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static std::list<HGFloaterTextEditor*> sInstances;
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private:
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virtual ~HGFloaterTextEditor();
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protected:
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static S32 sUploadAmount;
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};
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#endif
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