Fix some remaining callers to ui draw methods that have recently had their winding switched to CCW.

This commit is contained in:
Shyotl
2017-02-26 23:19:12 -06:00
parent 5d96bd8966
commit 6523cf43be
2 changed files with 22 additions and 31 deletions

View File

@@ -707,38 +707,29 @@ void LLNetMap::draw()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
if (rotate_map)
{
LLColor4 c = map_frustum_color();
LLColor4 c = rotate_map ? map_frustum_color() : map_frustum_rotating_color();
gGL.begin( LLRender::TRIANGLES );
gGL.color4fv(c.mV);
gGL.vertex2f( ctr_x, ctr_y );
c.mV[VW] *= .1f;
gGL.color4fv(c.mV);
gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels );
gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels );
gGL.end();
}
else
{
LLColor4 c = map_frustum_rotating_color();
gGL.pushMatrix();
// If we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.begin( LLRender::TRIANGLES );
gGL.color4fv(c.mV);
gGL.vertex2f( 0.f, 0.f );
c.mV[VW] *= .1f;
gGL.color4fv(c.mV);
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.vertex2f( half_width_pixels, far_clip_pixels );
gGL.end();
gGL.popMatrix();
gGL.translatef(ctr_x, ctr_y, 0);
// If we don't rotate the map, we have to rotate the frustum.
if (!rotate_map)
{
gGL.rotatef(atan2(LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY]) * RAD_TO_DEG, 0.f, 0.f, -1.f);
}
gGL.begin( LLRender::TRIANGLES );
gGL.color4fv(c.mV);
gGL.vertex2f( 0, 0 );
c.mV[VW] *= .1f;
gGL.color4fv(c.mV);
gGL.vertex2f( half_width_pixels, far_clip_pixels );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.end();
gGL.popMatrix();
// <exodus> Draw mouse radius
static const LLCachedControl<LLColor4> map_avatar_rollover_color("ExodusMapRolloverCircleColor");
gGL.color4fv((map_avatar_rollover_color()).mV);