Fix some remaining callers to ui draw methods that have recently had their winding switched to CCW.
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@@ -900,9 +900,9 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
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else
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{
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gGL.diffuseColor4fv(side_color.mV);
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gl_washer_2d(radius, radius - width, steps, side_color, side_color);
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gGL.translateUI(0.f, 0.f, width);
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gl_washer_2d(radius - width, radius, steps, side_color, side_color);
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gGL.translateUI(0.f, 0.f, width);
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gl_washer_2d(radius, radius - width, steps, side_color, side_color);
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}
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}
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gGL.popUIMatrix();
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@@ -1120,7 +1120,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
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gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
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gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
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// draw top middle
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gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
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gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
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