Fix some remaining callers to ui draw methods that have recently had their winding switched to CCW.

This commit is contained in:
Shyotl
2017-02-26 23:19:12 -06:00
parent 5d96bd8966
commit 6523cf43be
2 changed files with 22 additions and 31 deletions

View File

@@ -900,9 +900,9 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
else
{
gGL.diffuseColor4fv(side_color.mV);
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
}
}
gGL.popUIMatrix();
@@ -1120,7 +1120,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
// draw top middle
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);