Feature Request: User control over which UI will become hidden when going into mouselook.
Adds three checkboxes to input and camera preferences: Floaters, Notices, and Menubar Should satisfy Issue 462. SV-462 #close Done~
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@@ -52,6 +52,7 @@
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#include "llmoveview.h"
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#include "llchatbar.h"
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#include "llnotificationsutil.h"
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#include "llnotify.h" // For hiding notices(gNotifyBoxView) in mouselook
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#include "llparcel.h"
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#include "llrendersphere.h"
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#include "llsdmessage.h"
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@@ -2043,6 +2044,8 @@ void LLAgent::endAnimationUpdateUI()
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gMenuBarView->setVisible(TRUE);
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gStatusBar->setVisibleForMouselook(true);
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// Show notices
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gNotifyBoxView->setVisible(true);
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LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
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@@ -2053,7 +2056,7 @@ void LLAgent::endAnimationUpdateUI()
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}
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// Only pop if we have pushed...
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if (TRUE == mViewsPushed)
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if (mViewsPushed)
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{
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LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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@@ -2134,9 +2137,11 @@ void LLAgent::endAnimationUpdateUI()
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if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
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{
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// hide menus
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gMenuBarView->setVisible(FALSE);
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gMenuBarView->setVisible(!gSavedSettings.getBOOL("LiruMouselookHidesMenubar"));
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gStatusBar->setVisibleForMouselook(false);
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if (gSavedSettings.getBOOL("LiruMouselookHidesNotices"))
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gNotifyBoxView->setVisible(false);
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// clear out camera lag effect
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gAgentCamera.clearCameraLag();
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@@ -2146,7 +2151,7 @@ void LLAgent::endAnimationUpdateUI()
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LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
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mViewsPushed = TRUE;
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mViewsPushed = gSavedSettings.getBOOL("LiruMouselookHidesFloaters");
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if (mMouselookModeInSignal)
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{
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@@ -2155,9 +2160,12 @@ void LLAgent::endAnimationUpdateUI()
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// hide all floaters except the mini map
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LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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gFloaterView->pushVisibleAll(FALSE, skip_list);
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if (mViewsPushed) // Singu Note: Only hide if the setting is true.
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{
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LLFloaterView::skip_list_t skip_list;
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skip_list.insert(LLFloaterMap::getInstance());
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gFloaterView->pushVisibleAll(FALSE, skip_list);
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}
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if( gMorphView )
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{
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