Selectable cloud textures (from Alchemy)
Option is in Clouds tab of the Advanced Sky Editor.
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@@ -82,7 +82,7 @@ private:
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void renderSkyClouds(F32 camHeightLocal) const;
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void renderHeavenlyBodies();
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private:
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public:
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static LLPointer<LLViewerTexture> sCloudNoiseTexture;
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static LLPointer<LLImageRaw> sCloudNoiseRawImage;
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};
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