new fasttimers, including ui.
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@@ -286,6 +286,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
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shader->uniform1f("scene_light_strength", mSceneLightStrength);
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}
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static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params");
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void LLWLParamManager::updateShaderLinks()
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{
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@@ -308,7 +309,7 @@ void LLWLParamManager::updateShaderLinks()
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void LLWLParamManager::propagateParameters(void)
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{
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LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
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LLFastTimer ftm(FTM_UPDATE_WLPARAM);
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LLVector4 sunDir;
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LLVector4 moonDir;
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@@ -373,7 +374,7 @@ void LLWLParamManager::propagateParameters(void)
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void LLWLParamManager::update(LLViewerCamera * cam)
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{
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LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
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LLFastTimer ftm(FTM_UPDATE_WLPARAM);
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// update clouds, sun, and general
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mCurParams.updateCloudScrolling();
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