new fasttimers, including ui.
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@@ -440,9 +440,20 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB
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F32 texmem_lower_bound_scale = 0.85f;
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F32 texmem_middle_bound_scale = 0.925f;
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static LLFastTimer::DeclareTimer FTM_TEXTURE_MEMORY_CHECK("Memory Check");
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//static
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bool LLViewerTexture::isMemoryForTextureLow()
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{
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const F32 WAIT_TIME = 1.0f ; //second
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static LLFrameTimer timer ;
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if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second.
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{
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return false;
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}
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timer.reset() ;
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LLFastTimer t(FTM_TEXTURE_MEMORY_CHECK);
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const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB
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const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB
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@@ -456,6 +467,15 @@ bool LLViewerTexture::isMemoryForTextureLow()
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{
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low_mem = true ;
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}
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if(!low_mem) //check main memory, only works for windows.
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{
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LLMemory::updateMemoryInfo() ;
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if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy)
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{
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low_mem = true ;
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}
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}
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}
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#if 0 //ignore nVidia cards
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else if (gGLManager.mHasNVXMemInfo)
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@@ -470,18 +490,15 @@ bool LLViewerTexture::isMemoryForTextureLow()
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}
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#endif
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if(!low_mem) //check main memory, only works for windows.
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{
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LLMemory::updateMemoryInfo() ;
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if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy)
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{
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low_mem = true ;
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}
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}
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return low_mem ;
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}
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#if NEW_MEDIA_TEXTURE
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static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_MEDIA("Media");
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#endif //NEW_MEDIA_TEXTURE
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#if 0
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static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_TEST("Test");
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#endif
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//static
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void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
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{
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@@ -491,11 +508,15 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
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LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
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if (tester)
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{
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LLFastTimer t(FTM_TEXTURE_UPDATE_TEST);
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tester->update() ;
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}
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#endif
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture::updateClass() ;
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{
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LLFastTimer t(FTM_TEXTURE_UPDATE_MEDIA);
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LLViewerMediaTexture::updateClass() ;
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}
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#endif //NEW_MEDIA_TEXTURE
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sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes
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