new fasttimers, including ui.

This commit is contained in:
Shyotl
2012-01-23 18:30:54 -06:00
parent 7d4c2aa54f
commit 6374f012de
93 changed files with 3566 additions and 1620 deletions

View File

@@ -46,6 +46,7 @@
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
static LLFastTimer::DeclareTimer FTM_SHADOW_TREE("Tree Shadow");
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
LLFacePool(POOL_TREE),
@@ -66,7 +67,7 @@ void LLDrawPoolTree::prerender()
void LLDrawPoolTree::beginRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
LLFastTimer t(FTM_RENDER_TREES);
if (LLPipeline::sUnderWaterRender)
{
@@ -92,7 +93,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
void LLDrawPoolTree::render(S32 pass)
{
LLFastTimer t(LLPipeline::sShadowRender ? LLFastTimer::FTM_SHADOW_TREE : LLFastTimer::FTM_RENDER_TREES);
LLFastTimer t(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
if (mDrawFace.empty())
{
@@ -126,7 +127,7 @@ void LLDrawPoolTree::render(S32 pass)
void LLDrawPoolTree::endRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
LLFastTimer t(FTM_RENDER_TREES);
if (gPipeline.canUseWindLightShadersOnObjects())
{
@@ -144,7 +145,7 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
LLFastTimer t(FTM_RENDER_TREES);
shader = &gDeferredTreeProgram;
shader->bind();
@@ -158,7 +159,7 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
void LLDrawPoolTree::endDeferredPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
LLFastTimer t(FTM_RENDER_TREES);
shader->unbind();
}
@@ -168,7 +169,7 @@ void LLDrawPoolTree::endDeferredPass(S32 pass)
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
LLFastTimer t(FTM_SHADOW_TREE);
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredTreeShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
@@ -184,7 +185,7 @@ void LLDrawPoolTree::renderShadow(S32 pass)
void LLDrawPoolTree::endShadowPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
LLFastTimer t(FTM_SHADOW_TREE);
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);