new fasttimers, including ui.

This commit is contained in:
Shyotl
2012-01-23 18:30:54 -06:00
parent 7d4c2aa54f
commit 6374f012de
93 changed files with 3566 additions and 1620 deletions

View File

@@ -61,6 +61,8 @@ int DebugDetailMap = 0;
S32 LLDrawPoolTerrain::sDetailMode = 1;
F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE;
static LLGLSLShader* sShader = NULL;
static LLFastTimer::DeclareTimer FTM_SHADOW_TERRAIN("Terrain Shadow");
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
LLFacePool(POOL_TERRAIN),
@@ -131,7 +133,7 @@ void LLDrawPoolTerrain::prerender()
void LLDrawPoolTerrain::beginRenderPass( S32 pass )
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = LLPipeline::sUnderWaterRender ?
@@ -146,7 +148,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
void LLDrawPoolTerrain::endRenderPass( S32 pass )
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
//LLFacePool::endRenderPass(pass);
if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) {
@@ -162,7 +164,7 @@ S32 LLDrawPoolTerrain::getDetailMode()
void LLDrawPoolTerrain::render(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
@@ -246,7 +248,7 @@ void LLDrawPoolTerrain::render(S32 pass)
void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = &gDeferredTerrainProgram;
@@ -256,14 +258,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
void LLDrawPoolTerrain::endDeferredPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
LLFacePool::endRenderPass(pass);
sShader->unbind();
}
void LLDrawPoolTerrain::renderDeferred(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN);
LLFastTimer t(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
return;
@@ -273,7 +275,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
void LLDrawPoolTerrain::beginShadowPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN);
LLFastTimer t(FTM_SHADOW_TERRAIN);
LLFacePool::beginRenderPass(pass);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredShadowProgram.bind();
@@ -281,14 +283,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass)
void LLDrawPoolTerrain::endShadowPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN);
LLFastTimer t(FTM_SHADOW_TERRAIN);
LLFacePool::endRenderPass(pass);
gDeferredShadowProgram.unbind();
}
void LLDrawPoolTerrain::renderShadow(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN);
LLFastTimer t(FTM_SHADOW_TERRAIN);
if (mDrawFace.empty())
{
return;