Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
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@@ -34,6 +34,7 @@
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#define LL_LLINVENTORYMODEL_H
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#include "llassettype.h"
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#include "llfoldertype.h"
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#include "lldarray.h"
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#include "lluuid.h"
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#include "llpermissionsflags.h"
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@@ -243,7 +244,7 @@ public:
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// NOTE: If create_folder is true, this will create a new inventory category
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// on the fly if one does not exist. *NOTE: if find_in_library is true it
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// will search in the user's library folder instead of "My Inventory"
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const LLUUID findCategoryUUIDForType(LLAssetType::EType preferred_type,
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const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
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bool create_folder = true
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/*,bool find_in_library = false*/);
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@@ -372,7 +373,7 @@ public:
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// Returns the UUID of the new category. If you want to use the default
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// name based on type, pass in a NULL to the 'name' parameter.
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LLUUID createNewCategory(const LLUUID& parent_id,
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LLAssetType::EType preferred_type,
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LLFolderType::EType preferred_type,
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const std::string& name);
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// Internal methods that add inventory and make sure that all of
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@@ -492,7 +493,7 @@ protected:
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// Internal method which looks for a category with the specified
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// preferred type. Returns LLUUID::null if not found
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LLUUID findCatUUID(LLAssetType::EType preferred_type);
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LLUUID findCatUUID(LLFolderType::EType preferred_type);
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// Empty the entire contents
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