Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
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@@ -234,10 +234,6 @@ void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
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if (obj->getType() == LLAssetType::AT_CATEGORY)
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continue;
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// Skip root folders, so we know we have inventory items only
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if (obj->getType() == LLAssetType::AT_ROOT_CATEGORY)
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continue;
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// Skip the mysterious blank InventoryObject
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if (obj->getType() == LLAssetType::AT_NONE)
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continue;
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@@ -254,7 +250,8 @@ void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
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// Compute icon for this item
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BOOL item_is_multi = FALSE;
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if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED )
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if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
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|| inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
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{
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item_is_multi = TRUE;
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}
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@@ -305,7 +302,7 @@ void LLFloaterBuy::onClickBuy(void*)
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// Put the items where we put new folders.
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LLUUID category_id;
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category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_OBJECT);
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category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
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// *NOTE: doesn't work for multiple object buy, which UI does not
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// currently support sale info is used for verification only, if
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