Power User implemented. Certain functions are only activated if you accept the consequences.
Some attempts to get the Texture Preview window working correctly. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -189,6 +189,11 @@ BOOL LLFloaterAnimPreview::postBuild()
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childSetCommitCallback("name_form", onCommitName, this);
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if (gSavedSettings.getBOOL("AscentPowerfulWizard"))
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{
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childSetMaxValue("priority", 7);
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}
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childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
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childSetAction("ok_btn", onBtnOK, this);
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setDefaultBtn();
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