Reasonably safe changes.
Using accessor for vertexbuffer in LLFace Extra occlusion query lookup in llgl (unused) Const changes.
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@@ -803,8 +803,7 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector)
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if (!volume && facep->hasGeometry())
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{
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facep->mVertexBuffer = NULL;
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facep->mLastVertexBuffer = NULL;
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facep->clearVertexBuffer();
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}
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}
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@@ -913,6 +912,18 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
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{
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mSpatialGroupp->setState(LLSpatialGroup::GEOM_DIRTY);
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}*/
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if (mSpatialGroupp != groupp && getVOVolume())
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{ //NULL out vertex buffer references for volumes on spatial group change to maintain
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//requirement that every face vertex buffer is either NULL or points to a vertex buffer
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//contained by its drawable's spatial group
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for (S32 i = 0; i < getNumFaces(); ++i)
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{
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LLFace* facep = getFace(i);
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facep->clearVertexBuffer();
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}
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}
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mSpatialGroupp = groupp;
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}
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@@ -1030,7 +1041,7 @@ BOOL LLDrawable::isVisible() const
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//=======================================
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LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask)
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: LLSpatialPartition(data_mask, render_by_group, FALSE)
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: LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB)
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{
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mDrawable = root;
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root->setSpatialBridge(this);
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