Reasonably safe changes.

Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
This commit is contained in:
Shyotl
2011-05-18 14:35:27 -05:00
parent b314172533
commit 62e3aa10c1
39 changed files with 594 additions and 249 deletions

View File

@@ -67,6 +67,8 @@ U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
BOOL LLVertexBuffer::sOmitBlank = FALSE;
BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
@@ -88,15 +90,16 @@ void LLVBOPool::releaseName(GLuint name)
S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
{
sizeof(LLVector3), // TYPE_VERTEX,
sizeof(LLVector3), // TYPE_NORMAL,
sizeof(LLVector4), // TYPE_VERTEX,
sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(LLVector3), // TYPE_BINORMAL,
sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -156,11 +159,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
else
{ //was disabled
if (data_mask & mask[i])
if (data_mask & mask[i] && i > 0)
{ //needs to be enabled
glEnableClientState(array[i]);
}
else if (gDebugGL && glIsEnabled(array[i]))
else if (gDebugGL && i > 0 && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
}
@@ -209,23 +212,69 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (sLastMask & MAP_WEIGHT4)
{
if (sWeight4Loc < 0)
{
llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
}
if (!(data_mask & MAP_WEIGHT4))
{ //disable 4-component skin weight
glDisableVertexAttribArrayARB(sWeight4Loc);
}
}
else if (data_mask & MAP_WEIGHT4)
{
if (sWeight4Loc >= 0)
{ //enable 4-component skin weight
glEnableVertexAttribArrayARB(sWeight4Loc);
}
}
sLastMask = data_mask;
}
}
//static
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
U32 count = pos.size();
llassert(norm.size() >= pos.size());
unbind();
setupClientArrays(MAP_VERTEX | MAP_NORMAL);
glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
glDrawArrays(sGLMode[mode], 0, count);
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
}
llassert(mRequestedNumIndices >= 0);
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
{
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
}
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
}
validateRange(start, end, count, indices_offset);
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
{
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
llassert(mRequestedNumVerts >= 0);
if (mGLIndices != sGLRenderIndices)
{
@@ -243,16 +292,19 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
return;
}
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
idx);
stop_glerror();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(mRequestedNumIndices >= 0);
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
indices_offset + count > (U32) mRequestedNumIndices)
{
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
@@ -281,6 +333,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(mRequestedNumVerts >= 0);
if (first >= (U32) mRequestedNumVerts ||
first + count > (U32) mRequestedNumVerts)
{
@@ -317,12 +370,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
llinfos << "VBO is disabled." << llendl ;
}
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
LLGLNamePool::registerPool(&sDynamicVBOPool);
LLGLNamePool::registerPool(&sDynamicIBOPool);
LLGLNamePool::registerPool(&sStreamVBOPool);
LLGLNamePool::registerPool(&sStreamIBOPool);
}
//static
@@ -395,6 +444,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
mUsage = 0;
}
if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
mUsage = GL_STREAM_DRAW_ARB;
}
S32 stride = calcStride(typemask, mOffsets);
@@ -431,6 +485,8 @@ LLVertexBuffer::~LLVertexBuffer()
destroyGLBuffer();
destroyGLIndices();
sCount--;
llassert_always(!mMappedData && !mMappedIndexData) ;
};
//----------------------------------------------------------------------------
@@ -679,6 +735,11 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt(LLMemType::MTYPE_VERTEX_DATA);
if (nverts < 0 || nindices < 0 ||
nverts > 65536)
{
llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
}
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -697,6 +758,9 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
llassert(newnverts >= 0);
llassert(newnindices >= 0);
mRequestedNumVerts = newnverts;
mRequestedNumIndices = newnindices;
@@ -1129,6 +1193,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
{
return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
}
bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index)
{
return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index);
}
bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
{
return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
@@ -1382,6 +1452,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
}
if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
{
glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4]));
}
if (data_mask & MAP_CLOTHWEIGHT)
{
glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));