Reasonably safe changes.

Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
This commit is contained in:
Shyotl
2011-05-18 14:35:27 -05:00
parent b314172533
commit 62e3aa10c1
39 changed files with 594 additions and 249 deletions

View File

@@ -46,16 +46,14 @@ void check_framebuffer_status()
{
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
llerrs << "WTF?" << llendl;
break;
default:
llerrs << "WTF?" << llendl;
llerrs <<"check_framebuffer_status failed" << llendl;
break;
}
}
}
BOOL LLRenderTarget::sUseFBO = FALSE;
bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
@@ -64,8 +62,8 @@ LLRenderTarget::LLRenderTarget() :
mFBO(0),
mDepth(0),
mStencil(0),
mUseDepth(FALSE),
mRenderDepth(FALSE),
mUseDepth(false),
mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL)
@@ -83,7 +81,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
mSampleBuffer = buffer;
}
void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
stop_glerror();
mResX = resx;
@@ -226,6 +224,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
stop_glerror();
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
stop_glerror();
target.mStencil = true;
}
else
{
@@ -245,18 +244,6 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
void LLRenderTarget::release()
{
if (mFBO)
{
glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
mTex.clear();
}
if (mDepth)
{
if (mStencil)
@@ -271,7 +258,33 @@ void LLRenderTarget::release()
}
mDepth = 0;
}
else if (mUseDepth && mFBO)
{ //detach shared depth buffer
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
if (mStencil)
{ //attached as a renderbuffer
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
mStencil = false;
}
else
{ //attached as a texture
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0);
}
mUseDepth = false;
}
if (mFBO)
{
glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
mTex.clear();
}
mSampleBuffer = NULL;
}
@@ -351,19 +364,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
llerrs << "Invalid attachment index." << llendl;
}
if (mTex.empty())
{
return 0;
}
return mTex[attachment];
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
if (index > mTex.size()-1)
{
llerrs << "Invalid attachment index." << llendl;
}
gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -439,6 +452,10 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
LLGLDepthTest depth(write_depth, write_depth);
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -494,6 +511,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
{
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
LLGLDepthTest depth(write_depth, write_depth);
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mSampleBuffer ? source.mSampleBuffer->mFBO : source.mFBO);
stop_glerror();
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
@@ -513,9 +534,9 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
}
}
BOOL LLRenderTarget::isComplete() const
bool LLRenderTarget::isComplete() const
{
return (!mTex.empty() || mDepth) ? TRUE : FALSE;
return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -536,10 +557,10 @@ LLMultisampleBuffer::LLMultisampleBuffer()
LLMultisampleBuffer::~LLMultisampleBuffer()
{
releaseSampleBuffer();
release();
}
void LLMultisampleBuffer::releaseSampleBuffer()
void LLMultisampleBuffer::release()
{
if (mFBO)
{
@@ -588,12 +609,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
}
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
{
allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
}
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
{
stop_glerror();
mResX = resx;
@@ -603,7 +624,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
mUseDepth = depth;
mStencil = stencil;
releaseSampleBuffer();
release();
if (!gGLManager.mHasFramebufferMultisample)
{
@@ -640,11 +661,9 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
{
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
@@ -683,11 +702,9 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
llerrs << "WTF?" << llendl;
break;
default:
llerrs << "WTF?" << llendl;
llerrs << "WTF? " << std::hex << status << llendl;
break;
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);