Reasonably safe changes.
Using accessor for vertexbuffer in LLFace Extra occlusion query lookup in llgl (unused) Const changes.
This commit is contained in:
@@ -46,16 +46,14 @@ void check_framebuffer_status()
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{
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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llerrs << "WTF?" << llendl;
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break;
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default:
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llerrs << "WTF?" << llendl;
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llerrs <<"check_framebuffer_status failed" << llendl;
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break;
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}
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}
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}
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BOOL LLRenderTarget::sUseFBO = FALSE;
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bool LLRenderTarget::sUseFBO = false;
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LLRenderTarget::LLRenderTarget() :
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mResX(0),
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@@ -64,8 +62,8 @@ LLRenderTarget::LLRenderTarget() :
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mFBO(0),
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mDepth(0),
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mStencil(0),
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mUseDepth(FALSE),
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mRenderDepth(FALSE),
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mUseDepth(false),
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mRenderDepth(false),
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mUsage(LLTexUnit::TT_TEXTURE),
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mSamples(0),
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mSampleBuffer(NULL)
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@@ -83,7 +81,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
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mSampleBuffer = buffer;
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}
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void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
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void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
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{
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stop_glerror();
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mResX = resx;
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@@ -226,6 +224,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
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stop_glerror();
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
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stop_glerror();
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target.mStencil = true;
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}
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else
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{
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@@ -245,18 +244,6 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
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void LLRenderTarget::release()
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{
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if (mFBO)
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{
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glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
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mFBO = 0;
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}
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if (mTex.size() > 0)
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{
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LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
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mTex.clear();
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}
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if (mDepth)
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{
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if (mStencil)
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@@ -271,7 +258,33 @@ void LLRenderTarget::release()
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}
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mDepth = 0;
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}
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else if (mUseDepth && mFBO)
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{ //detach shared depth buffer
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
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if (mStencil)
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{ //attached as a renderbuffer
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0);
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mStencil = false;
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}
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else
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{ //attached as a texture
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0);
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}
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mUseDepth = false;
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}
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if (mFBO)
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{
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glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
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mFBO = 0;
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}
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if (mTex.size() > 0)
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{
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LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
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mTex.clear();
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}
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mSampleBuffer = NULL;
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}
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@@ -351,19 +364,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
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{
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llerrs << "Invalid attachment index." << llendl;
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}
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if (mTex.empty())
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{
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return 0;
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}
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return mTex[attachment];
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}
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void LLRenderTarget::bindTexture(U32 index, S32 channel)
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{
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if (index > mTex.size()-1)
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{
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llerrs << "Invalid attachment index." << llendl;
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}
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gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
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gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
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}
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void LLRenderTarget::flush(BOOL fetch_depth)
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void LLRenderTarget::flush(bool fetch_depth)
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{
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gGL.flush();
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if (!mFBO)
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@@ -439,6 +452,10 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
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LLGLDepthTest depth(write_depth, write_depth);
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gGL.flush();
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if (!source.mFBO || !mFBO)
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{
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@@ -494,6 +511,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
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llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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}
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{
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GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
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LLGLDepthTest depth(write_depth, write_depth);
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mSampleBuffer ? source.mSampleBuffer->mFBO : source.mFBO);
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stop_glerror();
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glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
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@@ -513,9 +534,9 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
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}
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}
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BOOL LLRenderTarget::isComplete() const
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bool LLRenderTarget::isComplete() const
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{
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return (!mTex.empty() || mDepth) ? TRUE : FALSE;
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return (!mTex.empty() || mDepth) ? true : false;
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}
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void LLRenderTarget::getViewport(S32* viewport)
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@@ -536,10 +557,10 @@ LLMultisampleBuffer::LLMultisampleBuffer()
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LLMultisampleBuffer::~LLMultisampleBuffer()
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{
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releaseSampleBuffer();
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release();
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}
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void LLMultisampleBuffer::releaseSampleBuffer()
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void LLMultisampleBuffer::release()
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{
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if (mFBO)
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{
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@@ -588,12 +609,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
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}
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void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
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void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
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{
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allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
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}
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void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
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void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
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{
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stop_glerror();
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mResX = resx;
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@@ -603,7 +624,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
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mUseDepth = depth;
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mStencil = stencil;
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releaseSampleBuffer();
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release();
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if (!gGLManager.mHasFramebufferMultisample)
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{
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@@ -640,11 +661,9 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
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{
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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stop_glerror();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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stop_glerror();
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}
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@@ -683,11 +702,9 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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{
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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llerrs << "WTF?" << llendl;
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break;
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default:
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llerrs << "WTF?" << llendl;
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llerrs << "WTF? " << std::hex << status << llendl;
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break;
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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