Reasonably safe changes.
Using accessor for vertexbuffer in LLFace Extra occlusion query lookup in llgl (unused) Const changes.
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@@ -109,7 +109,7 @@ public:
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void vertexAttrib4fv(U32 index, GLfloat* v);
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GLint getUniformLocation(const std::string& uniform);
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GLint getAttribLocation(U32 attrib);
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GLint mapUniformTextureChannel(GLint location, GLenum type);
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