Updated LLThread and LLMutex[Base] to prevent nested mutex locks in same thread from hardlocking.

This commit is contained in:
Shyotl
2011-07-31 01:51:43 -05:00
parent b258b71e07
commit 62d0be964d
4 changed files with 141 additions and 23 deletions

View File

@@ -62,6 +62,21 @@
//
//----------------------------------------------------------------------------
#if !LL_DARWIN
U32 ll_thread_local sThreadID = 0;
#endif
U32 LLThread::sIDIter = 0;
LL_COMMON_API void assert_main_thread()
{
static U32 s_thread_id = LLThread::currentID();
if (LLThread::currentID() != s_thread_id)
{
llerrs << "Illegal execution outside main thread." << llendl;
}
}
//
// Handed to the APR thread creation function
//
@@ -73,8 +88,10 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
LLThread *threadp = (LLThread *)datap;
// Set thread state to running
threadp->mStatus = RUNNING;
#if !LL_DARWIN
sThreadID = threadp->mID;
#endif
// Create a thread local data.
AIThreadLocalData::create(threadp);
@@ -98,6 +115,7 @@ LLThread::LLThread(std::string const& name) :
mStatus(STOPPED),
mThreadLocalData(NULL)
{
mID = ++sIDIter;
mRunCondition = new LLCondition;
}
@@ -119,7 +137,7 @@ void LLThread::shutdown()
// First, set the flag that indicates that we're ready to die
setQuitting();
llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
llinfos << "LLThread::shutdown() Killing thread " << mName << " Status: " << mStatus << llendl;
// Now wait a bit for the thread to exit
// It's unclear whether I should even bother doing this - this destructor
// should netver get called unless we're already stopped, really...
@@ -142,20 +160,38 @@ void LLThread::shutdown()
{
// This thread just wouldn't stop, even though we gave it time
llwarns << "LLThread::shutdown() exiting thread before clean exit!" << llendl;
// Put a stake in its heart.
apr_thread_exit(mAPRThreadp, -1);
return;
}
mAPRThreadp = NULL;
}
delete mRunCondition;
mRunCondition = 0;
}
void LLThread::start()
{
apr_thread_create(&mAPRThreadp, NULL, staticRun, (void *)this, tldata().mRootPool());
llassert(isStopped());
// Set thread state to running
mStatus = RUNNING;
// We won't bother joining
apr_thread_detach(mAPRThreadp);
apr_status_t status =
apr_thread_create(&mAPRThreadp, NULL, staticRun, (void *)this, tldata().mRootPool());
if(status == APR_SUCCESS)
{
// We won't bother joining
apr_thread_detach(mAPRThreadp);
}
else
{
mStatus = STOPPED;
llwarns << "failed to start thread " << mName << llendl;
ll_apr_warn_status(status);
}
}
//============================================================================
@@ -318,6 +354,55 @@ AIThreadLocalData& AIThreadLocalData::tldata(void)
//============================================================================
void LLMutexBase::lock()
{
#if LL_DARWIN
if (mLockingThread == LLThread::currentID())
#else
if (mLockingThread == sThreadID)
#endif
{ //redundant lock
mCount++;
return;
}
apr_thread_mutex_lock(mAPRMutexp);
#if MUTEX_DEBUG
// Have to have the lock before we can access the debug info
U32 id = LLThread::currentID();
if (mIsLocked[id] != FALSE)
llerrs << "Already locked in Thread: " << id << llendl;
mIsLocked[id] = TRUE;
#endif
#if LL_DARWIN
mLockingThread = LLThread::currentID();
#else
mLockingThread = sThreadID;
#endif
}
void LLMutexBase::unlock()
{
if (mCount > 0)
{ //not the root unlock
mCount--;
return;
}
#if MUTEX_DEBUG
// Access the debug info while we have the lock
U32 id = LLThread::currentID();
if (mIsLocked[id] != TRUE)
llerrs << "Not locked in Thread: " << id << llendl;
mIsLocked[id] = FALSE;
#endif
mLockingThread = NO_THREAD;
apr_thread_mutex_unlock(mAPRMutexp);
}
bool LLMutexBase::isLocked()
{
if (!tryLock())
@@ -328,6 +413,11 @@ bool LLMutexBase::isLocked()
return false;
}
U32 LLMutexBase::lockingThread() const
{
return mLockingThread;
}
//============================================================================
LLCondition::LLCondition(AIAPRPool& parent) : LLMutex(parent)
@@ -335,14 +425,25 @@ LLCondition::LLCondition(AIAPRPool& parent) : LLMutex(parent)
apr_thread_cond_create(&mAPRCondp, mPool());
}
LLCondition::~LLCondition()
{
apr_thread_cond_destroy(mAPRCondp);
mAPRCondp = NULL;
}
void LLCondition::wait()
{
if (!isLocked())
{ //mAPRMutexp MUST be locked before calling apr_thread_cond_wait
apr_thread_mutex_lock(mAPRMutexp);
#if MUTEX_DEBUG
// avoid asserts on destruction in non-release builds
U32 id = LLThread::currentID();
mIsLocked[id] = TRUE;
#endif
}
apr_thread_cond_wait(mAPRCondp, mAPRMutexp);
}