Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
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@@ -84,25 +84,25 @@ public:
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// LOBING
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//*! number of peaks in the radial distance about the perimeter
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// *! number of peaks in the radial distance about the perimeter
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U8 mLobes;
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// even numbers = obvius symmetry ... use odd numbers
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//*! magnitude of the variations as a fraction of the radius
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// *! magnitude of the variations as a fraction of the radius
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F32 mLobeDepth;
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// FLARE
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//*! causes exponential expansion near base of trunk
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// *! causes exponential expansion near base of trunk
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F32 mFlare;
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// scales radius base by min 1 to '1 + flare'
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//*! percentage of the height of the trunk to flair -- likely less than baseSize
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// *! percentage of the height of the trunk to flair -- likely less than baseSize
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F32 mFlarePercentage;
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//*! number of cross sections to make for the flair
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// *! number of cross sections to make for the flair
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U8 mFlareRes;
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@@ -140,7 +140,7 @@ public:
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//!~ ratio and ratiopower determine radius/length
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F32 mRatio, mRatioPower;
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//*! taper of branches
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// *! taper of branches
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F32 mTaper[MAX_NUM_LEVELS];
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// 0 - non-tapering cylinder
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// 1 - taper to a point
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@@ -154,10 +154,10 @@ public:
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F32 mSplitAngleV[MAX_NUM_LEVELS]; //~ variance of the splits
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// CURVE
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F32 mCurve[MAX_NUM_LEVELS]; //* general, 1-axis, overall curve of branch
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F32 mCurveV[MAX_NUM_LEVELS]; //* curve variance at each cross section from general overall curve
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U8 mCurveRes[MAX_NUM_LEVELS]; //* number of cross sections for curve
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F32 mCurveBack[MAX_NUM_LEVELS]; //* curveback is amount branch curves back towards
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F32 mCurve[MAX_NUM_LEVELS]; // * general, 1-axis, overall curve of branch
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F32 mCurveV[MAX_NUM_LEVELS]; // * curve variance at each cross section from general overall curve
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U8 mCurveRes[MAX_NUM_LEVELS]; // * number of cross sections for curve
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F32 mCurveBack[MAX_NUM_LEVELS]; // * curveback is amount branch curves back towards
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// vertices per cross section
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U8 mVertices[MAX_NUM_LEVELS];
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