Auto clean up motion cache.
Conflicts: indra/llcharacter/llkeyframemotion.cpp indra/llcharacter/llkeyframemotion.h indra/newview/llfloaterbvhpreview.cpp
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@@ -41,7 +41,7 @@
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#include "lldarray.h"
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const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
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const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4!
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const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 16!
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const U32 LL_HAND_JOINT_NUM = 31;
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const U32 LL_FACE_JOINT_NUM = 30;
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const S32 LL_CHARACTER_MAX_PRIORITY = 7;
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