Fix artifacts from local stash merge.
This commit is contained in:
@@ -676,6 +676,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
|
||||
std::string define = "#define " + iter->first + " " + iter->second + "\n";
|
||||
text[count++] = (GLcharARB *) strdup(define.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user