Large update to the worldmap. Essentially, v3 merge, and reimplemented legacy tile drawing and opensim-specific changes. Also added a diagnostic view.
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301
indra/newview/llworldmapmessage.cpp
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301
indra/newview/llworldmapmessage.cpp
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/**
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* @file llworldmapmessage.cpp
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* @brief Handling of the messages to the DB made by and for the world map.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llworldmapmessage.h"
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#include "message.h"
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#include "llworldmap.h"
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#include "llagent.h"
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#include "llfloaterworldmap.h"
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const U32 LAYER_FLAG = 2;
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//---------------------------------------------------------------------------
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// World Map Message Handling
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//---------------------------------------------------------------------------
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LLWorldMapMessage::LLWorldMapMessage() :
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mSLURLRegionName(),
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mSLURLRegionHandle(0),
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mSLURL(),
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mSLURLCallback(0),
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mSLURLTeleport(false)
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{
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}
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LLWorldMapMessage::~LLWorldMapMessage()
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{
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}
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void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
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{
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//LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_MapItemRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_RequestData);
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msg->addU32Fast(_PREHASH_ItemType, type);
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msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim
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gAgent.sendReliableMessage();
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}
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void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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// Request for layer
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msg->newMessageFast(_PREHASH_MapNameRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_NameData);
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msg->addStringFast(_PREHASH_Name, region_name);
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gAgent.sendReliableMessage();
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}
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void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name,
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url_callback_t callback,
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const std::string& callback_url,
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bool teleport) // immediately teleport when result returned
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
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mSLURLRegionName = region_name;
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mSLURLRegionHandle = 0;
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mSLURL = callback_url;
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mSLURLCallback = callback;
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mSLURLTeleport = teleport;
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sendNamedRegionRequest(region_name);
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}
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void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle,
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url_callback_t callback,
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const std::string& callback_url,
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bool teleport) // immediately teleport when result returned
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendHandleRegionRequest()" << LL_ENDL;
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mSLURLRegionName.clear();
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mSLURLRegionHandle = region_handle;
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mSLURL = callback_url;
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mSLURLCallback = callback;
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mSLURLTeleport = teleport;
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U32 global_x;
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U32 global_y;
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from_region_handle(region_handle, &global_x, &global_y);
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U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
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U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
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sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true, LAYER_FLAG);
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}
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// public
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void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent, S32 layer)
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{
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//LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_MapBlockRequest);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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U32 flags = layer;
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flags |= (return_nonexistent ? 0x10000 : 0);
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msg->addU32Fast(_PREHASH_Flags, flags);
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msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
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msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
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msg->nextBlockFast(_PREHASH_PositionData);
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msg->addU16Fast(_PREHASH_MinX, min_x);
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msg->addU16Fast(_PREHASH_MinY, min_y);
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msg->addU16Fast(_PREHASH_MaxX, max_x);
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msg->addU16Fast(_PREHASH_MaxY, max_y);
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gAgent.sendReliableMessage();
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}
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// public static
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void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
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{
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U32 agent_flags;
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msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
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U32 layer = flagsToLayer(agent_flags);
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if (layer >= SIM_LAYER_COUNT)
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{
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llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
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return;
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}
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S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data);
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//LL_INFOS("World Map") << "LLWorldMap::processMapBlockReply(), num_blocks = " << num_blocks << LL_ENDL;
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bool found_null_sim = false;
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for (S32 block=0; block<num_blocks; ++block)
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{
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U16 x_regions;
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U16 y_regions;
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U16 x_size = 256;
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U16 y_size = 256;
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std::string name;
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U8 accesscode;
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U32 region_flags;
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// U8 water_height;
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// U8 agents;
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LLUUID image_id;
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msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block);
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msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block);
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msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
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msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block);
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msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block);
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// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block);
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// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block);
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msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block);
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if(msg->getNumberOfBlocksFast(_PREHASH_Size) > 0)
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{
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msg->getU16Fast(_PREHASH_Size, _PREHASH_SizeX, x_size, block);
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msg->getU16Fast(_PREHASH_Size, _PREHASH_SizeY, y_size, block);
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}
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if(x_size == 0 || (x_size % 16) != 0|| (y_size % 16) != 0)
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{
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x_size = 256;
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y_size = 256;
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}
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U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS;
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U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS;
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// name shouldn't be empty, see EXT-4568
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//llassert(!name.empty());
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//Opensim bug. BlockRequest can return sims without names, with an accesscode that isn't 255.
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// skip if this has happened.
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if(name.empty() && accesscode != 255)
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continue;
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// Insert that region in the world map, if failure, flag it as a "null_sim"
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if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, x_size, y_size, agent_flags, name, image_id, (U32)accesscode, region_flags)))
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{
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found_null_sim = true;
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}
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// If we hit a valid tracking location, do what needs to be done app level wise
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if (LLWorldMap::getInstance()->isTrackingValidLocation())
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{
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LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal();
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if (LLWorldMap::getInstance()->isTrackingDoubleClick())
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{
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// Teleport if the user double clicked
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gAgent.teleportViaLocation(pos_global);
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}
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// Update the "real" tracker information
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gFloaterWorldMap->trackLocation(pos_global);
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}
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// Handle the SLURL callback if any
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url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
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if(callback != NULL)
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{
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U64 handle = to_region_handle(x_world, y_world);
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// Check if we reached the requested region
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if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
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|| (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
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{
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LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
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LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
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LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
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callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
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}
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}
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if( gAgent.mPendingLure &&
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(U16)(gAgent.mPendingLure->mPosGlobal.mdV[0] / REGION_WIDTH_UNITS) == x_regions &&
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(U16)(gAgent.mPendingLure->mPosGlobal.mdV[1] / REGION_WIDTH_UNITS) == y_regions )
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{
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gAgent.onFoundLureDestination();
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}
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}
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// Tell the UI to update itself
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gFloaterWorldMap->updateSims(found_null_sim);
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}
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// public static
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void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**)
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{
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//LL_INFOS("World Map") << "LLWorldMap::processMapItemReply()" << LL_ENDL;
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U32 type;
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msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type);
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S32 num_blocks = msg->getNumberOfBlocks("Data");
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for (S32 block=0; block<num_blocks; ++block)
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{
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U32 X, Y;
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std::string name;
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S32 extra, extra2;
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LLUUID uuid;
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msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block);
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msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block);
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msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
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msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block);
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msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block);
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msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block);
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LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2);
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}
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}
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void LLWorldMapMessage::handleSLURL(std::string& name, U32 x_world, U32 y_world, LLUUID image_id)
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{
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// Handle the SLURL callback if any
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url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
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if(callback != NULL)
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{
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U64 handle = to_region_handle(x_world, y_world);
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// Check if we reached the requested region
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if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
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|| (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
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{
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LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
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LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
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LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
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callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
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}
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}
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}
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