Large update to the worldmap. Essentially, v3 merge, and reimplemented legacy tile drawing and opensim-specific changes. Also added a diagnostic view.
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@@ -3596,7 +3596,6 @@ void set_god_level(U8 god_level)
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// God mode changes region visibility
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LLWorldMap::getInstance()->reset();
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LLWorldMap::getInstance()->setCurrentLayer(0);
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// inventory in items may change in god mode
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gObjectList.dirtyAllObjectInventory();
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