Large update to the worldmap. Essentially, v3 merge, and reimplemented legacy tile drawing and opensim-specific changes. Also added a diagnostic view.

This commit is contained in:
Shyotl
2012-11-24 11:21:29 -06:00
parent adebc36bc7
commit 5e6ed2dc9f
19 changed files with 2039 additions and 2244 deletions

View File

@@ -3596,7 +3596,6 @@ void set_god_level(U8 god_level)
// God mode changes region visibility
LLWorldMap::getInstance()->reset();
LLWorldMap::getInstance()->setCurrentLayer(0);
// inventory in items may change in god mode
gObjectList.dirtyAllObjectInventory();