Removed TT_RECT_TEXTURE and removed unnecessary shaders.
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@@ -31,12 +31,12 @@ out vec4 frag_color;
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#define frag_color gl_FragColor
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#endif
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uniform sampler2DRect screenMap;
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uniform sampler2D screenMap;
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VARYING vec4 vertex_color;
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VARYING vec2 vary_texcoord0;
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void main()
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{
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frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color;
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frag_color = texture2D(screenMap, vary_texcoord0.xy) * vertex_color;
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}
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