Removed TT_RECT_TEXTURE and removed unnecessary shaders.

This commit is contained in:
Shyotl
2017-02-17 23:37:46 -06:00
parent 983a7e31dc
commit 5e501b9611
59 changed files with 338 additions and 957 deletions

View File

@@ -31,11 +31,11 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
uniform sampler2D depthMap;
VARYING vec2 vary_fragcoord;
void main()
{
gl_FragDepth = texture2DRect(depthMap, vary_fragcoord.xy).r;
gl_FragDepth = texture2D(depthMap, vary_fragcoord.xy).r;
}