Removed TT_RECT_TEXTURE and removed unnecessary shaders.
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@@ -1124,8 +1124,6 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("object_plane_t");
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llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
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mReservedUniforms.push_back("viewport");
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mReservedUniforms.push_back("light_position");
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mReservedUniforms.push_back("light_direction");
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mReservedUniforms.push_back("light_attenuation");
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@@ -1216,7 +1214,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("ssao_factor");
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mReservedUniforms.push_back("ssao_factor_inv");
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mReservedUniforms.push_back("ssao_effect");
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mReservedUniforms.push_back("screen_res");
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mReservedUniforms.push_back("kern_scale");
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mReservedUniforms.push_back("near_clip");
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mReservedUniforms.push_back("shadow_offset");
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mReservedUniforms.push_back("shadow_bias");
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@@ -1232,7 +1230,6 @@ void LLShaderMgr::initAttribsAndUniforms()
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llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_DOWNSAMPLED_DEPTH_SCALE+1);
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mReservedUniforms.push_back("tc_scale");
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mReservedUniforms.push_back("rcp_screen_res");
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mReservedUniforms.push_back("rcp_frame_opt");
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mReservedUniforms.push_back("rcp_frame_opt2");
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