Removed TT_RECT_TEXTURE and removed unnecessary shaders.
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@@ -2442,9 +2442,6 @@ void LLRender::debugTexUnits(void)
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case LLTexUnit::TT_TEXTURE:
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LL_CONT << "Texture 2D";
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break;
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case LLTexUnit::TT_RECT_TEXTURE:
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LL_CONT << "Texture Rectangle";
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break;
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case LLTexUnit::TT_CUBE_MAP:
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LL_CONT << "Cube Map";
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break;
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