gDeferredShadowAlphaMaskProgram should be unbound after renderpass
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@@ -190,6 +190,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
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static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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glPolygonOffset(render_deferred_offset,render_deferred_bias);
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gDeferredShadowAlphaMaskProgram.unbind();
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}
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}
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void LLDrawPoolTree::renderTree(BOOL selecting)
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void LLDrawPoolTree::renderTree(BOOL selecting)
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