gDeferredShadowAlphaMaskProgram should be unbound after renderpass

This commit is contained in:
Shyotl
2011-10-20 13:45:28 -05:00
parent 78a98cbf08
commit 5d811163a6

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@@ -190,6 +190,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredShadowAlphaMaskProgram.unbind();
}
void LLDrawPoolTree::renderTree(BOOL selecting)